![]() However, there is an article about benefits of some randomness in the decision-making process in certain conditions. In reality, flipping a coin would only lead to random decisions. In the comic, flipism shows remarkable ability to make right conclusions without any information-but only once in a while. In decision-making įlipism is a normative decision theory in a sense that it prescribes how decisions should be made. The reason for the fine is not his bad driving, but rather the fact that he relied on a coin to do his thinking instead of deciding for himself. He drives a one way road in the wrong direction and is fined $50. In the original 1952 comic book, Donald Duck meets the eccentric Professor Batty, who persuades Donald to make decisions based on flipping a coin at every crossroad of life: "Life is but a gamble! Let flipism chart your ramble!" Donald soon gets into trouble when following this advice. Īn actual coin is not necessary: dice or another random generator may be used for decision making.įlipism can be seen as a normative decision theory, although it does not fulfill the criteria of rationality. Barks called a practitioner of "flipism" a "flippist". It originally appeared in the Donald Duck Disney comic " Flip Decision" by Carl Barks, published in 1953. Pseudophilosophy under which all decisions are made by flipping a coinįlipism, sometimes spelled " flippism", is a pseudophilosophy under which decisions are made by flipping a coin.
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